Siege
Siege Basics
The object of the game is to destroy the opposite team's Base Core. The game is based around collecting 'RU', or 'Resource Units'. You gain RU from killing enemies; attacking enemy build’s; attacking the enemy Core; or receiving it from other players. The RU system has 2 parts; your RU, and TeamRU. The TeamRU is the maximum RU each player can hold. Building containers will increase the TeamRU by 50 units for each container and allow each player to hold more RU.
The Constructor
Building in Siege is done with a Constructor and looks like a Translocator weapon (Press ZERO to display the Constructor). The build menu with be displayed in the bottom right corner of your screen. Press the right mouse button (Alt-Fire) to change to the next item, and the left mouse button (Fire) to select (or build) the item displayed. The builds are arranged by Category and Item in the Constructor. See the Siege Build Table below for details.
Upgrading
Team builds and team players can be upgraded. Each build displays the cost of the next upgrade. Upgrading a player will pass 100 units to the player from your RU (or whatever you have left). Each time you upgrade a build the Strength (ability to be destroyed), Range (distance of effect) and Accuracy will increase. Upgrading builds will also make them harder to destroy and will recover from enemy attack faster.
If you see someone jumping up and down in one spot saying "Up Me", that means they want you to upgrade them (pass them RU). Combining RU to accomplish builds is a good tactic. Feel free to ask why if it isn't obvious.
Repairing
The Repair option will increase a player’s health or a build. Containers repair automatically, and also repair any builds close to them depending on the Upgrade Level (CONTAINERS DON’T REPAIR THE CORE). Repairing a player costs 4 RU for each 40 units of repair, so repair players OFTEN. Repair the Core to avoid losing the match! The Core can not be repaired if the match goes into overtime. So watch the remaining time (F1).
Removing
You can remove anything you build and some items other players build (NOT Recommended). When you remove a build you recover HALF of the cost of the build. So plan your builds wisely. Removing someone else’s build will result in a BAN and also piss off your team. So don’t do it.
DO NOT REMOVE OTHER PLAYERS BUILDS
You can ask them to remove it stating the reason why you think it should be removed, but it’s up to the player who built the item to remove it. Unless it blocks access or is clearly in enemy territory or too close to the Supplier. If the player is no longer available, announce your intentions to your team before proceeding.
Death
If an enemy kills you, you will lose 10 RU. If you suicide or die from any of the adverse elements of the map (lava, slime, falling, etc.) it will cost you 50 RU.
Siege Strategy
At the start of each match, the map is littered with randomly placed crystals. White dots in siege 2G Maps (25 RU each), Teal Crystals (50 RU each) in Siege Maps. When the match starts, pick up the crystals. If you try to pick up more RU than you can hold, it will be wasted. Only get as much as you can hold (TeamRU). Each player will accumulate RU just for staying alive, depending on the Level of the Core.
At the start of each match it's a good policy to combine RU (Upgrade Teammates) to accomplish the required builds. The sooner you have Defenses built, the safer your base will be.
Siege Priorities: Build Supplier; Upgrade the Core; Attack the Enemy; Fortify and Defend the CORE
Build Supplier (and upgrade)
Your first priority is to build a Weapon Supplier. Combine your RU with another player to build a Supplier if necessary. Usually only one is needed but you can build more. Only the first supplier built will have immunity; which means it will not take any damage or pay out any RU to attackers. In 2g a match, the supplier only has immunity for 5 minutes. Each Upgrade Level will allow more weapons to be given from the supplier. So upgrade your supplier quickly. After a Super Supplier is built, the first Supplier’s immunity is removed and will take damage and pay out RU to attackers.
Upgrade the Core
Upgrading the core will allow each player to receive RU just for staying alive. The higher the Core Level, the faster each player will accumulate RU and the faster builds will recover from damage.
Attack the Enemy
Attacking the enemy is done by killing players and attacking their fortifications. Communication and team work is a key element to the attack. Talk to your team using TeamSay (usually R). Take a zone or an objective; announce it to your team, and ATTACK. Talk to players as fast as you can type and OFTEN. Ask questions and work together.
Fortify the Base and Defend the CORE
Building fortifications requires you to analyze each map, and determine the best places to build. Some basic guidelines for building fortifications:
- Don’t build where it can not be defended. If it’s too far away from your base, then you can’t defend the build and it will be destroyed or 'leached' by the enemy and will give them easy RU.
- Don’t build where it can be attacked from far away. If a player can destroy something from far away, he WILL and it’s harder to stop him.
- Identify “Control Points” in the map and build fortifications at these points. A control point is an area that the opponent’s can enter the “Base” or Zone. Any access route (Door’s, Tunnels, any opening) that opponents can get to the Core or in your Base is a control point.
- Think about how the opponent is going to attack before placing a build. Always check the line of sight on everything you build.
Siege Builds
Fortifications:
- Container: Repair's builds that are within the range of the container, strength of container depends on upgrade level. The higher the level, the harder they are to destroy. (Containers DO NOT repair the Core)
- Super Container: Repairs builds within range of the super container, strength of container depends on the upgrade level. (Container WON’T repair the Core). Increases TeamRU by 1000 units and 50 units for every level upgraded.
Only 2 per Team are allowed in a match.
- Booster: Boosts a player. Upgrade to increase distance of boost.
- Super Booster: Super Boost’s a player. Upgrade to increase distance of boost.
- Super Protector: Attacks an enemy within range depending on the upgrade level and reduces enemy Health to 10.
Upgrade to increase range and accuracy. These will be your early warning alarm against any incoming enemy.
- Poison Guardian: Reduces enemy health to level 10 as well as reducing the ability to move if touched by an enemy.
Upgrade to increase range and strength. Only 1 per Team is allowed.
- Platform: Creates a place for players to stand on and can be used for defense.
Upgrade to increase the strength. Only 1 per Player is allowed.
- Motion Alarm: Detects incoming enemies within the range of the upgrade level. Upgrade to increase range of detection.
- Mini Shield: Blocks incoming enemy fire (for some weapons). Upgrade only gives points.
- Force Field: Blocks incoming enemy fire (for some weapons). Upgrade to increase size.
Does not absorb impacts and passes splash damage to nearby builds. Only 1 per Team is allowed.
* Mine and Super Mine are in the Explosive’s category but are considered fortifications.
Supply: (all items are removed when you are killed)
- Supplier: The Supplier will only give weapons to one player at a time, so you have to wait your turn.
- Super Supplier: Dispenses weapons fast to all players on the team when you stand in it.
- Health Pod: Restores players Health to a maximum of 135 HP and 100 Armor Strength depending on its upgrade level. Upgrade to increase amount and speed of repair.
- Super Health Pod: Restores players Health to a maximum of 150 and 150 Armor Strength, depending on its upgrade level. Upgrade to increase amount and speed of repair.
Special Items: (all items are removed when you are killed)
- Shield Belt: Provides a Shield and increases player’s health and Armour to 150. Upgrade to increase time.
- Jump Boots: Jump very high. Upgrade provides more jumps.
- Speed: Increases your velocity and makes you run fast. Upgrade provides more time. (Except in ultimate where it lasts until you die)
- Invisibility: Make you Invisible. Upgrade provides more time.
- Damage Amplifier: Increases the damage inflicted by your weapons a great deal. Upgrade provides more time.
Weapons: (Weapons take damage and can be destroyed easily while building so build them in a safe spot)
- Hyper Leecher: Advanced BioRifle, faster and more damage. Upgrade provides more ammo.
- ASMD Pulse Rifle: Advanced ShockRifle, inflicts extreme damage. Upgrade provides more ammo.
- Warhead: Nuclear Weapon. Fire will shoot the Nuke; Alt-Fire will allow you to guide it. Warheads take damage and can be destroyed easily. Build in a safe place or a Nuke Room. Notify your team when you are Nuking so they can provide cover.
- Invincible Warhead: Nuclear Weapon. Fire will shoot Nuke; Alt-Fire will allow you to guide it. Takes damage and repairs from any nearby container. Do not build where enemy can shoot easily. Becomes a leech if build in the wrong location. Notify your team when you are Nuking so they can provide cover.
Teleportation:
- Teleporter: Build 2 teleports to jump to another location in the map. An In port and Exit port.
Notify your team when you build 2 teleports so they can use them.
- Tele-Network: Used to access “orphaned” or single teleports. Cycles you thru all teleports.
- Translocator: Transfers player’s location. Press Fire to shoot it, then alt-fire to transfer location.
Upgrade will increase maximum distance when thrown.
Explosives:
- Mine: Inflicts Damage to an opponent. Upgrade to increase Range and Damage.
The mine is destroyed after it explodes.
- Super Mine: Damage’s an opponent’s health. Upgrade to increase Range and Damage.
Takes damage when it explodes and can be healed by any nearby container.
- Rocket Cannon: Fires a group of rockets in the direction you aim or point when you build it.
- Bio Bomb: Explodes BIO Sludge in the location you build it.
- Mortar Bomb: Explodes Mortars in the location you build it.
Suits: (all Suits are removed when you are killed)
- Jet Pack: Press Jump twice and hold to FLY; upgrade to increase range (duration of thrust) and control.
- Super Jet Pack: More expensive but requires no upgrade.
- Toxin Suit: Protects you from toxic water, BioRifle Sludge and Poison Gasses.
- Asbestos Suit: Protects you from incineration from Lava and Flames.
- Scuba Gear: Air tanks to breathe under water. Upgrade to increase size of tank (Time).
Item Strategy
- Shield Belt
-Great for entering a fortified areas with 10 or less health (adds 150 HP to your Armor)
-Bad for invisibility (renders over any item or suit)
-Attract attention (glowing in the color of your team)
- Jump Boots
-Can be used with any item or suit.
-Can be used with the impact hammer to increase jump height.
-Can be used with Translocator or JetPack to prevent/decrease fall damage depending on distance.
-Adds air control.
- Speed
-increases players maximum velocity
-Can be used with any item or suit.
-Emits a distinct ‘blowing wind’ sound when worn.
- Invisibility
-Can be used with any item or suit
-Can be upgraded to increase duration
-Should not be combined with Shield Belt
-While worn, your name and health will show up at the bottom of someone’s screen when they move their crosshair over you
-Will attract attention if spotted
- Damage Amplifier
-Attracts attention
-Amplifies damage dealt with any weapon or explosive (including warheads and the Neutron Bomb)
-Extremely expensive
- Warheads
-Deals huge amounts of damage (especially to the enemy core)
-Can be shot down
-Can be detonated early when flying-by-wire by pressing alternate fire again
-Do not deal damage through walls
Special Suits
- Metal Suit
The Metal Suit encompasses the user in shiny stainless steel. It is impenetrable to bullets of any kind. Being hot with an enforcer, minigun or sniper does nothing but boost from the impact. It may not be used with a Jetpack or any other Suit and will remove any suit you are wearing. Metal Suit only spawns at 'Mid'.
- Rubber Suit
The Rubber Suit covers the wearer and prevents any damage from shock or bio-sludge as well as slime and lava to some point. It also prevents super protectors from 'seeing' you and shooting at you. It may not be used with a Jetpack or any other Suit and will remove any suit you are wearing. Rubber Suit only spawns at 'Mid'.
Special Explosives
- Rocket Cannon
The Rocket Cannon is an cluster of Rocket propelled explosives Each Rocket Cannon that is build will produce approximately 7-10 single rockets firing in the general direction that your are aiming when it is built.
Rocket Cannons can be destroyed with Rocket Launcher, FlakCannon, Ripper and BioRifle. ShockRifle, PulseGun, SniperRifle and MiniGun don't have much effect.
Siege Etiquette
- Do Not Remove anything your teammates build. It will result in a ban if caught by an admin, and is not a very polite thing to do.
- Do Not Camp Other Players. This means hiding somewhere distant from the player(s) you are firing upon where a shot is not likely to be returned. This is extremely lame and will also result in a ban if caught by an admin. You may camp builds from any location on the map.
- Always repair teammates if you see them with low health. It increases their Health and costs next to nothing. Chances are they’ll repair you back if you’re in need.
- Do Not take longer than 3 seconds to supply up in a regular supplier when people are waiting. When you’re in a supplier, teammates have to wait for you to get out to be able to supply up themselves.
- Press F7 to see how much RU your teammates have. If someone else has higher RU than you and you need something as a team (such as a supplier or super supplier), Upgrade them and let them build it.
- Don’t beg for RU
- Don’t Cheat.